Witchdom is a fast and accessible card-driven game where playersrecruit witches, gather ingredients, and brew potions to grow their clan and score the mostpoints.
A game by Michal Peichl
10+
1 - 5
30+
Contents of the Box
• 1 Rulebook
• 50 Witch cards
• 50 Potion cards
• 5 Starting Potion cards
• 10 Novice cards
• 65 Wooden Resource tokens
• 1 Linen bag
• 1 Game board
• 15 Double-sided Objective tokens
• 9 Solo Game tokens
This is a Pre-Order:
This product must NOT be ordered together with any other product.
Shipping date is an estimate.
Witchdom is a light, card-driven strategy game where players lead rival clans of witches, recruiting
promising apprentices and guiding them through their magical training. To prove their worth, each
apprentice must gather the right resources, learn potion recipes, and successfully brew a potion to
become a full member of the clan.
Players take turns playing witch cards that determine which areas of the board they can interact with,
allowing them to draft new witches, collect ingredients, acquire potion recipes, or obtain useful tools.
Timing and tactical choices are crucial, as witch cards can be reused—until they are committed to
brewing a potion, at which point they are removed from play and added to the scoring pile.
Potion cards can be flipped into tools, enabling more advanced recipes and higher-scoring
combinations.
Additional depth comes from variable scoring objectives and optional animal familiars, which reward players who manage to collect specific sets.
Witchdom also includes a solo mode, offering a compact and engaging puzzle experience.
Accessible, fast-paced, and beautifully illustrated, Witchdom delivers meaningful decisions in a charming magical setting, making it ideal for families, casual gamers, and fans of light strategy card games.
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